I have worked in the gaming business since 2001 making art, workflow, managing, outsourcing, planning and leading a team of highly skilled people.
I have a good knowledge of the actual game production and understanding of it. I’ve built my career in a variety of roles, in big and small companies where I was not just the Artist but also Gatekeeper, Team Player, Lead and Manager. I am not only used to wearing many hats, I sincerely enjoy it, and I thrive in an environment where no workdays are exactly the same.
Specialties:
- People Manager
- Project Manager (Prince 2 Certificate)
- Planning
- Outsourcing
- Pipe lining projects.
- Creating and Updating projects and release plans
- Resolving Cross-team dependencies (Sound, Localisation, Graphics, Animation etc.)
- Planning and executing workflows
- Manage creation of game levels
- Background 3D Graphics
- Rigging and Skinning
- Creature Design
- Simple Animation
- Effects
- Art Direction
- Concept Art
- UI