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Thomas Storm
Thomas Storm
Manager, Art Director, Artist & Producer
Nyborg, Denmark

Summary

I have worked in the gaming business since 2001 making art, workflow, managing, outsourcing, planning and leading a team of highly skilled people.

I have a good knowledge of the actual game production and understanding of it. I’ve built my career in a variety of roles, in big and small companies where I was not just the Artist but also Gatekeeper, Team Player, Lead and Manager. I am not only used to wearing many hats, I sincerely enjoy it, and I thrive in an environment where no workdays are exactly the same.

Specialties:
- People Manager
- Project Manager (Prince 2 Certificate)
- Planning
- Outsourcing
- Pipe lining projects.
- Creating and Updating projects and release plans
- Resolving Cross-team dependencies (Sound, Localisation, Graphics, Animation etc.)
- Planning and executing workflows
- Manage creation of game levels
- Background 3D Graphics
- Rigging and Skinning
- Creature Design
- Simple Animation
- Effects
- Art Direction
- Concept Art
- UI

Skills

Project ManagementTeam Management3D ModelingConcept ArtEnvironment DesignUser Interface DesignCreature ModelingDrawingCreature DesignTexture BakingKitbashing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
SketchBook Pro
SketchBook Pro
Photoshop
Photoshop
Illustrator
Illustrator
Jira
Jira
Hansoft
Hansoft
Shotgun
Shotgun
Substance 3D Painter
Substance 3D Painter
3DCoat
3DCoat

Productions

    • Video Game
      Staticsky
    • Year
      2020
    • Role
      Game Developer
    • Company
      Framebunker
    • Video Game
      Above
    • Year
      2019
    • Role
      Art Director/ Artist
    • Company
      Mighty Moth
    • Video Game
      Deep Rock Galactic
    • Year
      2018
    • Role
      Senior Artist
    • Company
      Ghost Ship Games
    • Video Game
      Hitman
    • Year
      2016
    • Role
      Assicoate Producer
    • Company
      Io Interactive
    • Mobile Game
      Dawnbringer
    • Year
      2016
    • Role
      Senior Artist
    • Company
      Red Zebra/ Copenhagen Creators
    • Video Game
      MSP
    • Year
      2011
    • Role
      Graphic Manger
    • Company
      Moviestarplanet
    • Video Game
      Game Globe
    • Year
      2012
    • Role
      3D Artist, Concept Artist
    • Company
      Hapti.co
    • Video Game
      Heroes & Generals
    • Year
      2011
    • Role
      3D Artist
    • Company
      Reto-moto
    • Video Game
      Kane & Lynch 2: Dog Days
    • Year
      2010
    • Role
      Lead Artist
    • Company
      Io Interactive
    • Video Game
      Mini Ninjas
    • Year
      2009
    • Role
      3D Artist
    • Company
      Io Interactive
    • Video Game
      Kane & Lynch: Dead Men
    • Year
      2007
    • Role
      Lead Artist
    • Company
      Io Interactive
    • Video Game
      Hitman: Blood Money
    • Year
      2006
    • Role
      3D Artist, Outsourcing manager
    • Company
      Io Interactive
    • Video Game
      Hitman: Contracts
    • Year
      2004
    • Role
      3D Artist and Effects
    • Company
      Io Interactive
    • Video Game
      Freedom Fighters
    • Year
      2003
    • Role
      3D Artist
    • Company
      Io Interactive
    • Video Game
      Hitman 2: Silent Assassin
    • Year
      2002
    • Role
      3D Artist and Effects
    • Company
      Io Interactive